research and development

In our creative field, where much remains to be discovered, it is essential that we continue to carry out research and development activities in parallel to our other activities.

As technology is an essential element of our artistic approach, it must be adapted according to the development of our projects. We thus pursue the research and development of technological tools in close relation to our creative work. Each year, we also optimize our interactive performative system. This happens on three levels. At the first level, the particulars of bodily movement are captured (by means of sensors fixed to different parts of the performers’ bodies). The second level, which is the most important artistically, consists of an analysis and transformation of that information into sound, images or light. There is no limit to the refinement and complexity of this process, called mapping, which is done through software. Resulting from the mapping process, the matrix becomes a kind of partition or compositional grid for the media involved. It is thus the “writing” of this software that we have undertaken and pursued from project to project. The third level consists of carrying out the different tasks necessary to the development of the concept through the use of hardware tools, which work in combination with the software. These tools are also regularly revised and improved.

In addition to directly serving our creative needs, the developments that we have realized have been very useful in the workshops we give (for example in Tokyo, Okayama and Gifu, Japan; in Linz, Austria; and in Montreal, Canada). They have also become the subject of an exciting exchange with other artists and a way for us to contribute to our artistic community by sharing them with others in Canada as much as abroad (open source philosophy). Some of the tools that we have developed or conceived have been adapted or used by different Quebec artists and artistic groups, such as Michel Lemieux (mapping software and sensor system used in Anima), La Dame de Cœur (3D-video mapping system and mobile projections), and Cirque du Soleil and Fortier Danse-Création (mobile projections).