At Play - responsive audio-visual installation (2016)

At Play is a responsive audio-visual environment that invites visitors to make stacking combinations with plastic storage bins to build the architectural landscape of the installation. Miniature versions of containers that carry goods to world markets, these everyday objects are playfully moved around by visitors to the exhibition like pieces of an interactive puzzle.

Resonance chambers, light sources and dynamic projection surfaces all at the same time, the boxes are integrated into a pattern recognition system that matches each sculptural composition with a particular visual and sonic atmosphere. The projected images and sound ambiances embed the visitors in fictional worlds in which they become the actors.

The grey material of the objects, fused with the lighting of the projected 3D imagery, comes to life through multiple trompe-l’œil nuances. The acoustic universe takes its source from the immediate environment of the installation, and both image and sound undergo a series of transformations in real time that imbues the grey boxes with a mysterious expressive power that has political undertones.

- Publication in the book: Digital Synesthesia - A Model for the Aesthetics of Digital Art 
- Booklet: Digital Synesthesia


Concept and idea: Martin Kusch and Marie-Claude Poulin / Artistic direction: Martin Kusch and Marie-Claude Poulin / Interactive
design and media content: Martin Kusch and Johannes Hucek / Visual programming and technical setup: Johannes Hucek / Sound
environment: Alexandre St-Onge

Digital Synesthesia Group, Germany/Austria/Hong Kong

With the support of:
Conseil des arts et des lettres du Québec, Canada Council for the Arts



Hong Kong, CN

Digital Synesthesia, AIL ,
Vienna, AT